![]() Evidence tied to locations is indicated by a compass icon. When you get close to the investigation scene, look for doors with an H-looking symbol on it. Check the Guide for all Archive Searches Locations and Solutions to find out which criteria you need for the cases tied to the trophies. Once you have a location, the trick to quickly find it is to pin the location using the Casebook so that it always shows in the upper right-hand corner of your screen and then place a custom marker on the main map on the street you need to reach using. Depending on the information you need, you may have to consult the archives of different locations, such as the Police Station, Oakmont Chronicles HQs, the City Hall, or the Library. Most of the time, archive searches lead to the location of your next investigation scene or to the street address of a suspect. In the archive interface, you need to select the piece of evidence you wish to investigate, then choose three search criteria for relevant information. Check the Guide for All Retrocognition Solutions. In the Casebook evidence may have a hint icon indicating you need to do some archive research. Sometimes you have to reconstruct how events unfolded on a given crime scene and to do so you have to use Charles’s Retrocognition skill and number the events in the right order. This means that sometimes finding all clues is not required. ![]() Au contraire, a yellow lens signifies that the key evidence to continue the investigation has been collected. When you’ve collected all of the available evidence, the investigation scene will be marked with a green lens on the map. Sometimes to move to the next part of the case, you need to collect ALL of the evidence available at a given investigation scene. For the trophies, what matters is what dialogue line you pick. ![]() What you choose in the Mind Palace doesn’t affect the choice-related trophies at all. For choice-related cases, you can choose how you want to end the case by selecting a pathway in the Mind Palace. As you collect evidence, you will use the Mind Palace in the game menu to piece clues together and make inferences, something you need to go through to complete cases. The story itself can be ridiculous sometimes but it keeps me entertained and I don't have a problem for that, I hope more people can support games like this because I am really sick of playing games thatr ripling other's limps off for no reason.To begin with, let’s spend some words on the investigation system in this game: whenever you work on a case, evidence will be progressively added to your Casebook, which contains key information related to all the different types of cases the game sports. You can say the game interface is annoying as you have to open the map constantly and find your own way without arrows or gps something like that but hey this is 1920, I think this was made on purpose to give you more "adventure " feeling rather than on a "fetch quest". This is an open world adventure game with ARPG elements, not some serious 3rd person shooter mind you. No bugs so far, the combat system is not perfect but not as bad as people said, if you having trouble in actions just turn on the aiming assist and lower the combat level. ![]() No bugs so far, the combat system is not perfect but not as bad Bought it on switch (exclusive now?) at discounted price and it was worth it. … Expandīought it on switch (exclusive now?) at discounted price and it was worth it. * Manage your mental health to untangle the truth behind the madness. * An arsenal of weapons from the 1920s with which to take on nightmarish creatures. * A vast open world that can be explored on foot, by boat, in a diving suit * High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions. * An oppressive atmosphere and story inspired by the universe of H.P. No sooner have you arrived in Oakmont, Massachusetts, than you are led to investigate a mysterious flood inundating the city, in the hopes of shedding light on the darkness that has seized the place and corrupted the minds of the inhabitants - and yours. Reed, an investigator in the 1920s United States. In this new type of adventure, you take on the role of Charles W. No sooner have you arrived in Oakmont, Massachusetts, than you The Sinking City is an action/investigation game set in an open world inspired by the universe of H.P. Summary: The Sinking City is an action/investigation game set in an open world inspired by the universe of H.P.
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